[5][6][7] As well as updating the original to the latest version, the expansion pack also replaced Joan Buddenhagen's Seven of Nine character voice with that of Jeri Ryan. voyager trek elite force star launchbox Game Revolution stated that Elite Force managed to "fight off the curse which until now has plagued most Star Trek action games",[50] while IGN enthusiastically proclaimed "Trekkies, rejoice! The events cause the warp core to overload a breach is only averted after Munro successfully shuts the core down. [4], Due to shared technology and similar gameplay conventions, critics often compared Elite Force's multiplayer to that in Quake III: Arena, with varied opinions. The game is set in the Star Trek universe, specifically relating to the fourth Star Trek television series, Star Trek: Voyager. A peace treaty and exchange of information is granted. The alternate federation you encounter mid-game is taken from the "Mirror, Mirror" episode of the original Star Trek series, in which captain Kirk got trapped in an alternate universe where the federation is actually an evil dictatorial conglomerate. The book follows a broadly similar storyline to that of the game, predominantly focusing on USS Voyager being trapped by the Forge, which is controlled by an ancient race, the Tarlus, for the purpose of creating an army to conquer the galaxy. The mission goes awry when aliens begin transporting in and attacking the team; however, the aliens, identifying themselves as Etherians, eventually manage to communicate with the team, and the ordeal is waved off as a misunderstanding, allowing the Hazard Team to access the Etherian database. Along with Seven of Nine, the team transports to the Borg cube to retrieve the Isodesium. When the game was first released, Jeri Ryan wasn't available to do the voice-overs, and a sound-alike was used. MobyGames Copyright 1999-2022.

The Hazard Team has failed. [59], Since its release, Elite Force has often featured in retrospective lists comparing it with other Star Trek games.

With Viacom leaving the video game industry, Activision's licensing agreement allowed the publisher to hold the rights to Star Trek video games for ten years. [10][26] However, in contrast to Half-Life, the player is given the ability to influence the outcome of some scripted sequences, which can often involve the injury or death of other characters, sometimes with immediate or delayed repercussions depending on the player's actions. It was followed by a sequel, Star Trek: Elite Force II. Desperate for information on the graveyard and a way out, Captain Janeway orders the Hazard Team beamed to a supposedly abandoned ship. The "action hero" mode gives one player more weapons, health, and overall power than every other player, but when an opposing player kills this player they take these advantages. picard [21] In the months following the E3 convention, the biographies of several of the game's key characters were released as promotional material. The game opens with the Hazard Team conducting a holodeck training exercise set on a Borg ship; however, the team fails the exercise as most get captured by the Borg, and Munro accidentally destroys the ship while trying to rescue them. In addition, Elite Force was recipient to several Editor's Choice commendations from individual publications. multiplayer voyager trek elite force star mac specifications [70][71], 2000 first-person shooter video game based on the Star Trek series, "SIX CLASSIC STAR TREK GAMES NOW AVAILABLE ON THE GOG.COM STORE", "In video-game wars, Raven is the victor", "So Many Activision Game Screens They Won't Fit On One Page", "Star Trek: Voyager Elite Force v1.2 Patch", "Star Trek: The Activision Years and the Making of, "The Best And Worst In Star Trek Video Games", "The Absolute Best & Worst Star Trek Video Games", Starfleet Academy - Starship Bridge Simulator, https://en.wikipedia.org/w/index.php?title=Star_Trek:_Voyager__Elite_Force&oldid=1095959515, Video games developed in the United States, Video games featuring protagonists of selectable gender, Star Trek video games using television cast members, Pages containing links to subscription-only content, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 1 July 2022, at 12:29. [49], There was a consensus amongst reviewers that Elite Force was the first truly successful Star Trek game, standing out from past titles deemed to be mediocre in quality and design. The initial release contained multiplayer game modes shared by other multiplayer games in the genre. [29] Whereas the original version of Elite Force had been published by Activision and developed by Raven Software, the PlayStation 2 version was published by Majesco Entertainment and developed by their in-house studio, Pipe Dream Interactive. [49] GameSpot put Elite Force's success down to the influence of Half-Life and its expansion Opposing Force, noting that the influence of these games is "evident in Elite Force's level design". [12] The player takes on the role of Ensign Alex Munro; depending on the player's choice of gender, Alex is short for either Alexander or Alexandria. Infiltrating the base, Munro and his team locate samples of isodesium and prepare to set up pattern enhancers to beam out, only to have the Borg beam in, abduct Lieutenant Foster and the isodesium, and beam out. Developed by Raven Software, a company whose past projects included the first-person shooters Heretic and Soldier of Fortune, Elite Force was developed using technology created by id Software.

Star Trek: Voyager Elite Force is a first-person shooter, developed by Raven Software and published by Activision. The hostile ship explodes, emitting a shockwave that teleports the nowcrippled Voyager to an unknown location, surrounded by derelict ships. You can play as either Ensign Alexander Munro or Alexandria Munro, although there is no difference in the actual events of the game; for instance, characters universally refer to the protagonist as "Ensign Munro", or "Alex". trek

[42] Despite its underperformance, James Hoyle of Den of Geek summarized Elite Force's sales as "good".

[31] Pipe Dream paid particular attention to adjusting the controls of the game to suit the PlayStation 2's gamepad, introducing an auto-aim feature to assist the player. [17] Development on the game started in January 1999. [3] GamePro further commented that "you don't even have to be a full-fledged Trekker to appreciate the gaming goodness that Elite Force has to offer". [34] The expansion pack does not add new campaign content in the conventional sense, rather adding a "Virtual Voyager" mode to the game, allowing the player to explore ten more decks of the ship. Munro, Chang, and Csatlos finally get to the loading chamber to fire a charge at the invading vessel. In an "assimilation" match, one team plays as Borg and must attempt to assimilate the other team; if a player is assimilated, they join the Borg team, gradually reducing the number of players on the other team. The alien beings carried aboard the vessel invade Voyager, causing significant internal damage. gamerevolution However, Chang then detonates a detpack planted earlier, destroying the cube's vinculum and allowing the Hazard Team to escape with the isodesium. "[54], Elite Force's attention to immersing the player within the Star Trek universe was praised as one of the stronger points of the game; GamePro suggested that even people who were not fans of the franchise "will marvel at the amount of detail in the ships and characters", further praising the game's "faithful" recreation of key sets of the USS Voyager in the TV series. All nine of the core Voyager characters in the sixth season appear, such as Captain Kathryn Janeway and Lieutenant Commander Tuvok, each voiced by the appropriate cast member from the television series. [65] Activision confirmed these rumors at the beginning of April,[66] announcing Star Trek: Elite Force II on April 4, 2002. As player characters are killed, they respawn into the game after a short time. The game was one of the first to license id Tech 3, a game engine by id Software used by a number of video games during the early 2000s. All rights reserved. Munro must traverse the cube's hazardous environs to reach the location where the rest of his team are being held prisoner. [8] The stardate of 53854.7 given in the game places Elite Force in the latter parts of the sixth season of Star Trek: Voyager, in the year 2376. There is a funeral service for everyone who died (which we don't see), and Tuvok even states why he chose Munro as a member of the Hazard Team. [55], Although the original PC version of Elite Force gained critical acclaim, the 2001 PlayStation 2 port received a more negative reception. Each group of enemies uses a different means of attacking: most humanoid enemies are armed with weapons similar to the player, and will use cover and squad tactics to attempt to kill the player character. [41] According to author Erik Bethke, Activision had anticipated sales between 700,000 and 1 million units in the game's first 12 months. voyager expansion trek elite force pc pack star game assault holo klingon proton compound novel Platform(s): [22] Elite Force was consequently published on September 20, 2000. The Hazard Team uses the Forge's ship to infiltrate the Forge and disable its defensive systems, allowing the Voyager crew to attack using shuttlecraft; however, Crewman Biessman is killed while waiting for Voyager's reinforcements. [2] GameSpy closed its review by putting Elite Force as one of the year's best first-person shooters, and "almost certainly the best Star Trek game period, a franchise infamous for its string of bad titles". First-person shooter voyager trek elite force star expansion pack There are currently no topics for this game. [51][52][53] In addition, the artificial intelligence was deemed to be significantly worse than the earlier PC incarnation of the game. Admiring the game's pacing, GameSpy noted that the use of periods with character interaction rather than combat helped prevent the game becoming a "continuous onslaught" and allowed the story to flow smoothly,[4] a point echoed by GameSpot. Munro disobeys direct orders to eliminate the Vohrsoth personally. A sequel developed by Ritual Entertainment, Star Trek: Elite Force II, was published in 2003. However, both armor and health can be restored by using wall-mounted terminals or from receiving assistance from certain friendly non-player characters such as the Doctor.

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