cicada cbt workbench reinwood cda 2a whitworth reinwood cbt workbench wth No faster than a 4/6. There is a series called classic battletech starterbook: wolf and blake which features a whole campaign between two factions. Learn more about Reddits use of cookies. Unless otherwise noted, the scenarios are BattleTech (board game) scenarios. Every other turn a support mech shows up as reinforcements. ), Arcadia, 10 September 3068: During the Free Worlds League's attack on Arcadia, a lance from the mercenary unit Donovan's Dark Devils engages a lance of 'Mechs from the planetary militia near Summerville. (2x1 mapsheets, Level 2 tech), Schuyler, 23 November 3062: During the Ghost Bear-Draconis Combine war, Tai-shu Teyasu Ashora and his lance are trapped by saKhan Aletha Kabrinski's command trinary. Not an X-man! . . He usually generates 6-12 per session, and we usually play through 3 or 4.The remainder I'm sure are left open for the next session, slightly modified. Both parties field roughly two companies of 'Mech and tank forces. In the BT:RPG games i've played in the GM allways bascially treated themechs (and Piolets) as BIG people. (2x2 mapsheets, Level 2 tech), Asgard, 27 February 3052: A 3rd Benjamin Regulars company tries to stop two stars of the 19th Striker (Clan Smoke Jaguar). (1x2 mapsheets, Level 1 tech), Westover system, 22 January 3095: The pirate band Hades Brotherhood has been raiding Westover every six to seven months. .it helps to flesh out their image. As the Blades regrouped, there was little that Kharkov could do but attempt to harass the enemy while they removed a dozen crates and returned to their DropShip. To do this they need to reach a distance of # hexes from the targets. "If you're not going to kill me, I've got things to do. (2x1 mapsheet, Level 2 tech), Arcadia, 11 September 3068: A heavier lance of Donovan's Dark Devils faces off against another militia lance supported by tanks. Anyone know how a Normal person would fight an Elemental? (Owing to the nature of a Track, the composition of the opposing forces and the game map is variable.). Some were very much flesh and blood.). (BattleSpace scenario, 2x1 space mapsheets), Tikonov, 14 May 2833: In an attempt to conquer a Castle Brian on Tikonov, a combined arms company of the 2nd Ceti Hussars RCT engages a Capellan firebase defended by turrets, minefields and a combined arms company of the 2nd Ariana Fusiliers. (BattleSpace scenario, 1x4 mapsheets, Level 2 tech), Asgard, 19 May 3059: During a dark night Jake's Heavy Hitters, an ad hoc unit from the Davion Heavy Guards consisting of two BattleMech lances, attack a Smoke Jaguar aerospace base defended by two 'Mech points and an Elemental point. in every third or fourth campaign. The PCs are no match for this guy in a fair (or maybe even stacked) fight, and they _don't_ have orders to stop the guy - in fact, they've been officially discouraged from doing so. We had arrived in a new timeline, an alternate timeline, a dimensionalparalleltime, whatever. The scenario depicts a situation previously described in the BattleCorps Unit Digest: Langston's Lancers (1x3 mapsheets, Level 1 tech), Panpour, 11 February 3076: Defending against a Taurian 'Mech company attacking the Jalastar Aerospace compound is a combined arms unit of the Jalastar Defense Force with untested, reinforced during play with quirky, untested 'Mechs fresh off the assembly lines. The replies so far have dealtwith ways of setting up 'Mech combats. Wherewe were scouts for someone, but our memories were blank. Lotsof interesting things to overcome and avoid. I had a huge amount of fun running 3 Campaigns for my friends. The Ghost Bears may elect to bring in reinforcements in the form of a PM6 Peacemaker PoliceMech and/or a CPK-65 Copper SecurityMech. The combat is usually pretty straight forward, which makes things allthe more interesting when he throws something more "outre" at us. Mercenary Company Orgins, uses a [], Historical Note In September 3057, Thomas Marik ordered the Free Worlds League Militia to attack several worlds controlled by the Federated Commonwealth in the Sarna March. Head hunters start with a lance. Anyway, I've always found that timeframe makes little difference in a roleplaying game.

But there's this evil cleric actually running the orcs - OK, a House Lord is paying/supplying the bandits. . The "Aftermath" section was incomplete in the PDF download due to (presumably) a formatting error. The last two sentences should read:The Blades responded by sending their recon lance to harass one half while crushing the other. But that was First Ed. "Targetable by weapons" can be cheesed so . Defending is a lance of the Cascade militia. Player 2 sets up in the middle of the board to defend five targets placed around that middle third of the board. When millions of gallons of water are pressing in on your cockpit, the last thing you really want to think about, is being thirsty. Surgical Strike. Essentially they get an automatic "Heightened Attribute" (BODY), and some free hand-to-handskills. Physics / /-----^-/~~~ | Adelaide University, South Australia / /-------/~ "I'll be back"| <__/ ' --- Arnie | E-Mail : dl@physics.adelaide.edu.au. ), (A republication of the scenario first published on 28 January 2007.). Since this battle followed "Tactics of Desperation I", players have the option to carry over their forces and damage from the previous scenario instead of the "historical" forces that met at Hesperus II; repairing and rearming is allowed. You could even string a few missions together for a really simple campaign, giving each players a few hundred points of armor for basic repairs, and pre-arranged pile of replacement parts. All I knewof the game was lost and I could now only recall what I knew from the "Old"Inner Sphere. Includes record sheets for Constable LMG and SRM Battle Armor and CPK-65 Copper SecurityMech. 2-6 p; 120 minutes; img, Mechanics: Dice Rolling, Hex-and-Counter, Variable Player Powers, Average rating is 7.425; rated by 12 people. Named after the early colonists favourite (and maybe only) phrase, Come Hell or Highwater, its an irony that Highwater has virtually no water at all. The only [], Mercenary Company Origins is a simple campaign system designed for players who are new to the game, enabling you to play straight out of the BattleTech A Game of Armoured Combat box set. Not canonical for the BattleTech universe except perhaps (arguably) as an episode of the Clan Spaniel in-universe media franchise. (2x2 mapsheets, Level 2 tech), New Ganymede (Tau Ceti system), 13 October 2775: In their drive on Terra, the forces of General Kerensky invade the moon of New Ganymede orbiting the gas giant Zeus in the Tau Ceti system. Then they noticed that they were taking moredamage than they were giving (the Banshee has a lot of armor) and ran! Try playing them like 7-foot tall , BODY 15 (1st Edition stats), and Brawling at level 4 or 5. Bilko would be proud) *acquired* mechs and barter for commissions.

We gathered together withour (Sgt. A Word of Blake Level II moves in to undo their repair work. Clan Star Adder sends Rattle Trinary of the 10th Armored Cavalry Squadron to claim them, but on-site they encounter another salvage team: the Alpha and Beta Binaries of the 55th Red Vanguard. Standard RPG fare - isolation, self-reliance, revenge, .. ("Decision at Thunder Rift", William H. Keith Jr. - the Gray Death Legion series), 2) The PCs are aides to a House Lord, who discover a plot to replace said Lord with a clone. (2x2 mapsheets, Level 2 tech), Coventry, 20 March 3074: A Jade Falcon force under Star Colonel Quinn Kerensky lures two Level IIs of the 30th Division (Word of Blake) into an ill-fated attack during the fight for the Coventry Metal Works facilities. Try playing linked scenarios> with recurring villians etc. If you are really stuck, grab any old published scenario and convert away. ?We coulden't find "rules" for that kind of a situation. I was wanting Role-Playing Ideas.. Heck Mnitures battles are easy. (1 mapsheet, Level 2 tech), Al Na'ir, 11 May 3022: The attacking company of the 3rd Crucis Lancers encounter a much lighter harrying force from the 15th Dieron Regulars during their raid on Al Na'Ir. There are four phases of each session: Barter, Gear up,Planetfall/combat, would licking and glory grabbing. A high DEX (11-12) would probably fit inas well. Campoleone, 02 July 3002: The Corsairs of Comstock IV, a pirate group, raid the Free Worlds League world of Campoleone in an attempt to demonstrate their new leader Boris Carey's resolve after he killed the previous pirate leader, Black Bart McGirk. It blends perfect with the starter box set. to accomplish this scenario it is important to have all the data for the two opposing mech groups written up and develop some personalities for the badies too. (2x3 mapsheets, Level 2 tech), Payvand, 14 March 3011: Drake's Dragons attempt to steal a shipment of gold. (3x1 mapsheet, Level 1 tech), Panpour, 21 February 3065: A lance from the Fighting Urukhai, later reinforced by elements from the Lexington Combat Group, attempts to overcome a lance of the Islamabad CMM. (2x3 mapsheets, Level 2 tech), Remote moon, Nouveaux Paris system, 17 December 3067: Two stars of 'Mechs fight a trial under zellbrigen rules and very hostile conditions. Much as above, Player 1 is tasked to scout a few targets for a later mission. and then escape off their home edge. (2x2 mapsheets, Level 2 tech), St. Andre, 22 December 3028: Lured out of their defensive position by a ruse, a lance of BattleMechs with conventional units and artillery support attacks well-prepared enemy 'Mechs and infantry. This seems to be in error, and 15 June 3012 seems to be the correct date; see Snord's Irregulars article for details. Experimentation is most likely required to get the unit compositions right although part of the fun might be the players trying to "bid" on what is fair. This provides opportunities for the GM to place the combat (ie abit a data leading to a location or a suprise from the badies) when the roleplaying gets going slow. Give an objective, like escaping off the end of a long map (or 2 or 3) or an extraction mission, where the attacker has to reach an objective (could be anything, say they are scouting an installation or picking up a spy, or anything really, go fucking nuts.) Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message. The scenario provides rules for laying out the maps in this case. (2x1 mapsheets, Level 1 tech), Barahona, 02 June 2846: When the Outworlds Alliance fails to come to their aid against pirate attacks, Barahona raises a militia from IndustrialMechs, vehicles and infantry to fend off a pirate force calling themselves the Star League Wendigos. 2) The set off on their mission to retrieve and deliver a piece of ancientdata before the otherside (insert your favorate or current badguys from theperiphery) can accomplish the same feat. Foster, 24 November 3066: Kindraa Payne-Beyl-Grant's Storage Facility 4 comes under attack from an ad hoc binary from Clan Coyote fielding several of the brand new Rabid Coyote 'Mechs. "Diplomacy is a nine letter word!" I find using an AC-20 just works fine! Different groups role play at different speeds but the above ratio give or take 15% should fit most every group. This action was taken in direct response to the duplicitous plot to replace the much beloved and innocent Joshua Marik with a child double to cover his death at [], The BattleTech World Wide event is a special demo/participation scenario designed by Catalyst Games Labs for Catalyst Demo Agents to run. After getting him to Sian, we become involved in the Professor's experimentson Quatum-Extra-Dimensional-Transport-Displacement. After introducing all of them tothe wonders of space without a vacsuit, we jumped back to the..CapellanCommunity. Not a bad game/style etc. (2x1 mapsheets, Level 2 tech), Solaris VII, 24 September 3067: A duel between Galahad Stables' Steven Hendry and Tandrek Stables' Kelley Metz that is not sanctioned by the Class VI Arena Circuit and has been announced as a charity event, taking place in The Scrapyard.

(2x2 mapsheets, Level 2 tech), Priori, 24 October 2985: A binary from the 214th Jaguar Dragoons (Clan Smoke Jaguar) raids holdings on Priori which are defended by a binary from the 369th Striker (Clan Diamond Shark). Also one or two personal vendettas or quests per player character is norm in the group I play with. Outreach, undated: A combined-arms force from Rebel Group Alpha and Beta of Tara Lucas' Ghosts attacks the administrative complex of the mercenary Wannamaker's Widowmakers, facing off against their command lance and support units. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. See ya in the Arena!-- HAVOK! Of these, the first gives opportunity for lots of small-action combat, the second is primarily roleplaying (the PCs may never visit their 'Mechs), and the third is possibly a mixture. ChancellorIlsa Liaotargeted worlds along a wide front, and personally led one of the most feared formations in Capellan history against Orbisonia. This entailed usingJumpships and before you know we were back in time. *There's silly ones like Assaults/Heavies vs Mediums/lights. (2x2 mapsheets, Level 1 tech), York, 12 November 3074: After an Overlord-C-class DropShip was shot down over York, ten Crimson Hawk BattleMechs from its cargo are available for salvage from the crash site. Rochelle, 17 June 3007: A mercenary is provoked into challenging a Marik officer to a BattleMech duel; the arrival of other mercenaries may escalate the fight. During the survival course section, the Combine decided to pay us avisit and in next to no time the world fell to the Combine. Scenarios are listed here with the exact same name as listed on BattleCorps (possibly including misspellings), irrespective of possibly deviating names within the scenario proper or the name of the downloadable PDF file.